Pipeline Technical Artist
Job Summary
This position involves solving technical challenges faced by artists and improving efficiency and productivity in game development. The role requires collaborating with artists and engineers to define specifications, workflows, and implement tools. Candidates will support and streamline workflows using Unreal Engine 5 and various DCC tools.
Responsibilities
- Solve technical challenges and improve artist efficiency
- Support and streamline workflows in Unreal Engine 5 and DCC tools
- Collaborate with artists and engineers to implement tools and assets
Required Skills
- Experience developing 3D games (console or PC)
- Programming skills in Python or C++
- Conversational level in Japanese
Job Details
Job Description ■Responsibilities This position involves solving the technical challenges faced by artists and improving efficiency and productivity. You will collaborate with artists and engineers to define specifications and workflows, and implement tools and assets. You will be assigned to a title project, placing you in a role where you are directly involved in game development. Supporting and streamlining artists’ workflows in Unreal Engine 5 Supporting and streamlining artists’ workflows across various DCC tools Creating procedural content using Houdini (if experienced) Facilitating problem-solving Sharing insights with internal and external audiences by participating in or speaking at external events Job Requirements ■Required ○ Common Requirements for Lead and Mid-Level Positions ・Experience developing 3D games (console or PC) ・Programming skills (Python or C++) ・Japanese language proficiency at a conversational level ○ Lead Position ・Experience as a TA team leader (experience assigning and supervising team members, as well as managing tasks and schedules) ○ Mid-Level Position Experience working on multiple titles as a TA ■Preferred ・Experience developing with Unreal Engine 5 └ Specifically, practical experience with MetaHuman and the Sequencer ・Experience developing plugins for various DCC tools using C++ ・Experience with or interest in procedural workflows utilizing Houdini and PCG ・Experience with AI-powered code generation and content generation ・Experience designing and implementing pipelines centered around USD ■Ideal Applicants ・Driven to relentlessly optimize artist workflows to maximize efficiency, allowing creative teams to focus on elevating overall game quality. ・Eager to leverage strong technical capabilities to directly contribute to asset creation, tool development, and overall game production. ・Demonstrates respectful, empathetic, and considerate communication with all team members across disciplines.